Junsok Huhh / 허준석
Economist, data scientist, and hobbyist coder
Currently
NCSOFT 엔씨 (South Korea), Executive Director
Specialized in
Data analytics, Economics
Research interests
- Econometric analysis on online gaming behaviors
- Real-money trading in online games
- Game theory
Employment
2024.01 -- present
NCSOFT, Executive Director (Seongnam Gyeonggi · South Korea)
2019.02 -- 2023.12
NCSOFT, Data Center (Seongnam Gyeonggi · South Korea)
- Lead (executive director)
- managing the group of data scientists
2018.03 -- 2019.01
NCSOFT, I&I Division
- Lead
2014.08 -- 2018.03
NCSOFT, R&I Team
- Lead
2013.05 -- 2014.07
KISDI∗ (Jinchun Chungchungbuk · South Korea)
- ∗ Korea Information Society Development Institute 정보통신정책연구원
- Senior Researcher (Telecommunication Unit)
2012.01 -- 2013.03
FourThirtyThree 네시삼십삼분 (Seoul · South Korea)
- Data Analyst, Consultant
2011.03 -- 2012.02
Seoul National University 서울대학교 (Seoul · South Korea)
- Postdoc., School of Economics
Education
2010
Seoul National University (Seoul · South Korea)
- Ph.D. School of Economics
- Title: “Three Essays on Evolutionary Game Theory and Its Economic Applications”
1997
Seoul National University
- M.A. School of Economics
1995
Seoul National University
- B.A. School of Economics
Selected Publications
Books and book chapters
2009
Jun Sok Huhh. “The Evolution of PC bang Culture in Korea (Chapter 7).” Gaming Cultures and Place in Asia-Pacific [edited by Larissa Hjorth, Dean Chan]. Routledge.
2006
Jun Sok Huhh. 2006. Business of Fun–Economics of computer games industry 재미의 비즈니스. ChekSeSang. [Korean language]
Journals
2017
Jun Sok Huhh and Jeong Wook Byun. “North Korea’s Nuclear Weapon Development and South Korea’s Strategic Reaction: A Signaling Game Approach.” Ehwa Journal of Social Sciences 33(1): 107–142. [Korean language]
2012
Jun Sok Huhh and Jung-Kyu Choi. 2012. “The Decay in Contributions in a Public Goods Game: Learning Hypothesis, Strategy Hypothesis and Reciprocity Hypothesis Revisited.” Journal of Econometric Theory and Econometrics 23(2):165–186. [Korean language]
2008
Jun Sok Huhh. 2008. “Culture and Business of PC Bangs in Korea.” Games and Culture 3(1):26–37.
Technical Skills
Proficient Python, R, Mathematica, LATEX, markdown
Familiar NetLogo, Docker, Kubernetes
Last updated: Jan 2024